A sweet spot is when there are choices, but each has a cost. But once there are too many valid options, players will immediately figure out which are optimal, and never use the suboptimal ones. With heavy restrictions, there is only one valid option, so no build diversity. Here is a list of the runes you need to combine to make all of the Diablo 2 Resurrected runewords: Fortitude El + Sol + Dol + Lo (Weapons and body armour they have different effects) Last. Now there is no point in making Infinity in a staff, since you can make one in a one-handed weapon and use Spirit shield. Suppose now that in the next patch all RW restrictions are lifted. Sorceresses now have a choice: "standard" 1h weapon (HOTO, Eschuta, DF) + Spirit combo or Infinity in staff with +3 to some skills, trading more +skills and reses for Conviction aura. Suppose since a new patch it is possible to make Infinity in staves. The only other option is to wield an Infinity polearm themselves, which is sub-optimal (to put it mildly) for casters (although a sorc with a scythe looks badass). A natural choice for casters is to give it to mercs. Currently it can only be made in polearms. Take Infinity and a sorceress as an example. True, but only to a certain point past which it would result in no diversity again. Contents The Right Runes Edit Look at the rune list for information on how to get the right runes. The game would be much much better without those restrictions like “claw, sword,mace,…” Runewords are a way in Diablo II to use a combination of runes in an item to give it exceptional attributes, beyond what the runes themselves accomplish.There are 78 runewords in total. They aknowledge that allowing other weapon type to make the same runeword is quite good for the game balance Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
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